At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
3
10 , 5% ,
5
30 , 12% ,
7
45 , 20% ,
10
75 , 25% ,
Weapons scale with Anima Squad star level and stage.
Bastion
Your team gains 10 Armor and Magic Resist. Bastions gain more. For the first 10 seconds of combat, Bastions increase their bonus by 100%.
2
18
4
40
6
70 Non-Bastions gain an additional 30 .
BoomBot
BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 8% of damage taken contributes to damage dealt.
2
150 magic damage
4
325 magic damage
6
Fire two missiles, each dealing 225 magic damage
Bruiser
Your team gains 100 Health. Bruisers gain more.
2
20%
4
45%
6
70%
Strategist
Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.
2
6% , 4%
3
9% , 6%
4
12% , 8%
5
15% , 10%
Executioner
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage. If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.
2
25% , 5%
3
35% , 10%
4
45% , 15%
5
50% , 15% ; also gain 12% Durability
Cyberboss
Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.
2
25% , 20
3
33% , 30
4
All Cyberbosses upgrade. Your strongest Cyberboss gains 40% and 40 .
Divinicorp
Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play.
Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.
3
50 , 2% ,
5
150 , 5% ,
7
225 , 9% ,
10
500 , 40% ,Enhance.
Nitro
Every round, unique Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power. At 200 Chrome, it upgrades to T-43X!
3
Summon R-080T!
4
Fire a giant laser!
Chrome per star: 0/0/0/0
Golden Ox
Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round)
2
13% , 20% gold
4
20% , 50% gold
6
25% , 75% loot, 7% chance loot is a component
Current Bonus: %
Marksman
Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.
2
18%
4
35% . After 8 seconds, gain 20% every 6 seconds.
Syndicate
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability. Syndicate champions gain Health and Damage Amp.
3
100 , 5% , 1 Kingpin
5
400 , 15% , 2 Kingpins
7
500 , 20% , Upgrade Kingpin effect
God of the Net
After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).
Every time you get a Trait Mod, the next one requires 1 additional round.
Rounds remaining: Champions can only have one Trait Mod.
Equipped Mods: - - - - - - - - -
Overlord
The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 25% of their Attack Damage.
Street Demon
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses.
3
+6% , 6 , 6%
5
+10% , 10 , 10%
7
+15% , 15 , 15%
10
+50% , 50 , 50% Paint the town!
Slayer
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
2
15% , 15%
4
40% , 15%
6
70% , 20%
Cypher
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.
You may trade your Intel for loot one time on round 0-0, 0-0, 0-0, 0-0, or 0-0. After trading Intel, Cypher champions gain Attack Damage and Ability Power.
3
1x Intel, 30%
4
1.5x Intel, 45%
5
2x Intel, 55%
A.M.P.
A.M.P. champions upgrade their abilities in unique ways with Amp (). They also gain Health.
2
1 , 100
3
2 , 200
4
3 , 350
5
4 , 500
Rapidfire
Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.
2
4% per stack
4
10% per stack
6
24% per stack
Techie
Techies gain Ability Power. Enemies hit by their abilities deal 10% less damage for 3 seconds.
2
20
4
50
6
85
8
125 Enemies hit deal 18% less damage.
Dynamo
Every 3 seconds, your team gains Mana. Dynamos gain 100% more.
2
5
3
7
4
10
Vanguard
Vanguards gain 10% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
2
16% max Health
4
32% max Health
6
40% max Health;16% while Shielded
Soul Killer
Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 900/1350/9001 Health, deals 30%/40%/200% damage, and has 1 recommended item.
Virus
The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 4.