items

Adaptive Helm

Adaptive Helm

AP
+10
Mana
+15
MagicResist
+20
Combat start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.

Recipe item
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Recipe item
Archangel's Staff

Archangel's Staff

AP
+20
Mana
+15
Combat start: Gain 30 Ability Power every 5 seconds in combat.

Recipe item
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Recipe item
Bloodthirster

Bloodthirster

AD
+15%
AP
+15
MagicResist
+20
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

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Recipe item
Blue Buff

Blue Buff

AD
+15%
AP
+15
Mana
+30
Gain 10 Mana after casting.

When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - only 1 per champion]

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Recipe item
Bramble Vest

Bramble Vest

Armor
+65
Gain 7% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds

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Recipe item
Crownguard

Crownguard

AP
+20
Health
+100
Armor
+20
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.

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Recipe item
Deathblade

Deathblade

AD
+55%
BonusDamage
+10%
Perfect peace and calm for the holder - and all who face it.

Recipe item
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Recipe item
Dragon's Claw

Dragon's Claw

MagicResist
+75
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.

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Recipe item
Edge of Night

Edge of Night

AD
+10%
Armor
+20
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]

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Recipe item
Evenshroud

Evenshroud

Health
+150
MagicResist
+20
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor

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Recipe item
Frying Pan

Frying Pan

...why else would it be here?

Gargoyle Stoneplate

Gargoyle Stoneplate

Health
+100
Armor
+25
MagicResist
+25
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

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Recipe item
Giant Slayer

Giant Slayer

AD
+25%
AP
+25
AS
+10%
Gain 20% additional Damage Amp against enemies with more than 1750 max Health.

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Recipe item
Golden Item Remover

Golden Item Remover

Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.

Guardbreaker

Guardbreaker

AP
+10
Health
+150
AS
+20%
CritChance
+20
After damaging a Shield, gain 15% additional Damage Amp for 3 seconds.

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Recipe item
Guinsoo's Rageblade

Guinsoo's Rageblade

AP
+10
AS
+10%
Attacks grant 5% stacking Attack Speed.

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Recipe item
Hand Of Justice

Hand Of Justice

Mana
+15
CritChance
+20
Gain 2 effects:
  • 15% Attack Damage and 15 Ability Power.
  • 12% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

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    Recipe item
  • Hextech Gunblade

    Hextech Gunblade

    AD
    +20%
    AP
    +20
    AllyHealing
    +20%
    Heal the lowest percent Health ally for 20% of damage dealt.

    Ally Healing:

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    Infinity Edge

    Infinity Edge

    AD
    +35%
    CritChance
    +35
    Abilities can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

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    Ionic Spark

    Ionic Spark

    AP
    +15
    Health
    +150
    MagicResist
    +25
    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.

    Shred: Reduce Magic Resist

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    Recipe item
    Jeweled Gauntlet

    Jeweled Gauntlet

    AP
    +35
    CritChance
    +35
    Abilities can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

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    Kingpin Hat

    Kingpin Hat

    Promotes a Syndicate champion to Kingpin and upgrades their ability.

    Last Whisper

    Last Whisper

    AD
    +15%
    AS
    +20%
    CritChance
    +20
    Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

    [Unique - only 1 per champion]
    Sunder: Reduce Armor

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    Lose More

    Lose More

    Bet that you'll lose 3 or more of the next 5 combats.

    Morellonomicon

    Morellonomicon

    AP
    +25
    Health
    +150
    AS
    +10%
    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

    [Unique - only 1 per champion]
    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: Reduces healing received

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    Nashor's Tooth

    Nashor's Tooth

    AP
    +10
    Health
    +150
    AS
    +10%
    After casting an Ability, gain 60% Attack Speed for 5 seconds.

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    Protector's Vow

    Protector's Vow

    Mana
    +30
    Armor
    +20
    Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.

    Recipe item
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    Recipe item
    Quicksilver

    Quicksilver

    MagicResist
    +20
    AS
    +30%
    CritChance
    +20
    Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

    [Unique - only 1 per champion]

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    Recipe item
    Rabadon's Deathcap

    Rabadon's Deathcap

    AP
    +50
    BonusDamage
    +15%
    This humble hat can help you make, or unmake, the world itself.

    Recipe item
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    Recipe item
    Red Buff

    Red Buff

    AS
    +35%
    BonusDamage
    +6%
    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: Reduces healing received

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    Redemption

    Redemption

    Health
    +150
    Mana
    +15
    Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).

    Healing:

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    Runaan's Hurricane

    Runaan's Hurricane

    AD
    +20%
    MagicResist
    +20
    AS
    +10%
    Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

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    Spear of Shojin

    Spear of Shojin

    AD
    +15%
    AP
    +15
    Mana
    +15
    Attacks grant 5 bonus Mana.

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    Spray Can

    Spray Can

    Use on a champion to tag the hex below them turning it into a Street Demon hex.

    Cannot be used on a champion already on a Street Demon hex. Can only be used during planning phase.

    Statikk Shiv

    Statikk Shiv

    AP
    +15
    Mana
    +15
    AS
    +15%
    Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

    Shred: Reduce Magic Resist

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    Steadfast Heart

    Steadfast Heart

    Health
    +250
    Armor
    +20
    CritChance
    +20
    Gain 10% Durability. While above 50% Health, instead gain 18% Durability.

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    Sterak's Gage

    Sterak's Gage

    AD
    +15%
    Health
    +150
    Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.

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    Sunfire Cape

    Sunfire Cape

    Health
    +150
    Armor
    +20
    Gain 8% max Health.

    Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

    [Unique - only 1 per champion]
    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: Reduces healing received

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    Tactician's Cape

    Tactician's Cape

    Your team gains +1 max team size.

    10% chance to drop 1 gold after 10 seconds of combat.

    "...and a bit of Luck."

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    Tactician's Crown

    Tactician's Crown

    Your team gains +1 max team size.

    10% chance to drop 1 gold when you win combat.

    "...the Heart of a hero..."

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    Tactician's Shield

    Tactician's Shield

    Your team gains +1 max team size.

    10% chance to drop 1 gold when the holder dies.

    "Imbued with a Philosopher's wisdom..."

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    Thief's Gloves

    Thief's Gloves

    Health
    +150
    CritChance
    +20
    Each round: Equip 2 random items.

    [Consumes 3 item slots.]

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    Titan's Resolve

    Titan's Resolve

    Armor
    +20
    AS
    +10%
    Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

    At full stacks, gain 20 Armor and 20 Magic Resist.

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    Warmog's Armor

    Warmog's Armor

    Health
    +600
    Gain 12% max health.

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    Win More

    Win More

    Bet that you'll win 3 or more of the next 5 combats.

    Zz'Rot Portal

    Zz'Rot Portal

    Health
    +150
    AS
    +10%
    Combat start: Taunt.
    On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.

    Taunt: enemies that are able and in range must attack the taunter

    Absolution

    Absolution

    Health
    +400
    Mana
    +15
    Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).

    Healing:

    Blessed Bloodthirster

    Blessed Bloodthirster

    AD
    +40%
    AP
    +40
    MagicResist
    +20
    Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.

    Blue Blessing

    Blue Blessing

    AD
    +60%
    AP
    +60
    Mana
    +30
    Gain 10 Mana after casting.

    When the holder gets a takedown, they deal 20% more damage for 12 seconds.

    [Unique - only 1 per champion]

    Brink of Dawn

    Brink of Dawn

    AD
    +30%
    Armor
    +30
    Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

    [Unique - only 1 per champion]

    Bulwark's Oath

    Bulwark's Oath

    Mana
    +30
    Armor
    +40
    Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.

    Covalent Spark

    Covalent Spark

    AP
    +15
    Health
    +200
    MagicResist
    +40
    30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..

    Also, heal 1.5% max Health per second.

    [Direct damage item]
    Shred: Reduce Magic Resist

    Crest of Cinders

    Crest of Cinders

    AS
    +60%
    BonusDamage
    +10%
    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: Reduces healing received

    Demonslayer

    Demonslayer

    AD
    +50%
    AP
    +50
    AS
    +10%
    Gain 30% additional Damage Amp against enemies with more than 1750 max Health.

    Dragon's Will

    Dragon's Will

    MagicResist
    +115
    Gain 15% max health.

    Every 2 seconds, heal 10% max Health.

    Dvarapala Stoneplate

    Dvarapala Stoneplate

    Health
    +250
    Armor
    +50
    MagicResist
    +50
    Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.

    Also, heal 1.5% max Health each second.

    Equinox

    Equinox

    Health
    +500
    MagicResist
    +30
    30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.

    Sunder: Reduce Armor

    Eternal Whisper

    Eternal Whisper

    AD
    +45%
    AS
    +25%
    CritChance
    +55
    Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

    [Unique - only 1 per champion]
    Sunder: Reduce Armor

    Fist of Fairness

    Fist of Fairness

    Mana
    +15
    CritChance
    +40
    Gain 2 effects:
  • 35% Attack Damage and 35 Ability Power.
  • 20% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

  • Glamorous Gauntlet

    Glamorous Gauntlet

    AP
    +70
    CritChance
    +75
    Abilities can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

    Guinsoo's Reckoning

    Guinsoo's Reckoning

    AP
    +10
    AS
    +20%
    Attacks grant 10% stacking Attack Speed.

    Hextech Lifeblade

    Hextech Lifeblade

    AD
    +40%
    AP
    +40
    AllyHealing
    +40%
    Heal the lowest percent Health ally for 40% of damage dealt.

    Ally Healing:

    Jak'sho the Protean

    Jak'sho the Protean

    AP
    +25
    Mana
    +15
    MagicResist
    +30
    Combat start: Gain different bonuses based on starting position.

    Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

    Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.

    Legacy of the Colossus

    Legacy of the Colossus

    Health
    +500
    Armor
    +40
    CritChance
    +20
    Gain 16% durability. While above 40% Health, instead gain 30% Durability.

    Luminous Deathblade

    Luminous Deathblade

    AD
    +105%
    BonusDamage
    +20%
    It glows in the presence of enemies. Or friends. Or anything alive, really.

    More More-ellonomicon

    More More-ellonomicon

    AP
    +50
    Health
    +150
    AS
    +25%
    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.

    [Unique - only 1 per champion]
    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: Reduces healing received

    Quickestsilver

    Quickestsilver

    MagicResist
    +30
    AS
    +50%
    CritChance
    +40
    Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.


    [Unique - only 1 per champion]

    Rabadon's Ascended Deathcap

    Rabadon's Ascended Deathcap

    AP
    +80
    BonusDamage
    +50%
    It's witnessed - and unleashed - miracles and calamities both.

    Rascal's Gloves

    Rascal's Gloves

    Health
    +150
    CritChance
    +20
    Each round: Equip 2 random Radiant items.

    [Consumes 3 item slots.]

    Rosethorn Vest

    Rosethorn Vest

    Armor
    +100
    Gain 15% max health.

    Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.

    Cooldown: 2 seconds

    Royal Crownshield

    Royal Crownshield

    AP
    +40
    Health
    +200
    Armor
    +40
    Combat start: Gain a 50% max Health Shield for 8 seconds.
    When the shield expires, gain 50 Ability Power.

    Runaan's Tempest

    Runaan's Tempest

    AD
    +40%
    MagicResist
    +20
    AS
    +20%
    Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage.

    Spear of Hirana

    Spear of Hirana

    AD
    +35%
    AP
    +35
    Mana
    +20
    Attacks grant 10 bonus Mana.

    Statikk's Favor

    Statikk's Favor

    AP
    +50
    Mana
    +15
    AS
    +20%
    Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.

    Shred: Reduce Magic Resist

    Sterak's Megashield

    Sterak's Megashield

    AD
    +30%
    Health
    +400
    Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.

    Sunlight Cape

    Sunlight Cape

    Health
    +300
    Armor
    +40
    Gain 12% max Health.

    Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.

    [Unique - only 1 per champion]
    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: reduces healing received

    The Baron's Gift

    The Baron's Gift

    AP
    +30
    Health
    +200
    AS
    +20%
    After casting an Ability, gain 120% Attack Speed for 8 seconds.

    Titan's Vow

    Titan's Vow

    Armor
    +35
    AS
    +30%
    Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.

    At full stacks, gain 50 Armor and 50 Magic Resist.

    Urf-Angel's Staff

    Urf-Angel's Staff

    AP
    +60
    Mana
    +15
    Combat start: Gain 40 Ability Power every 4 seconds in combat.

    Virtue of the Martyr

    Virtue of the Martyr

    Health
    +150
    Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.

    Healing:

    ​​[Support item]

    Warmog's Pride

    Warmog's Pride

    Health
    +1000
    Gain 20% max health.

    Heal 1.5% max Health per second.

    Willbreaker

    Willbreaker

    AP
    +30
    Health
    +150
    AS
    +30%
    CritChance
    +20
    After damaging a Shield, gain 30% additional Damage Amp for 3 seconds.

    Zenith Edge

    Zenith Edge

    AD
    +70%
    CritChance
    +75
    Abilities can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

    Anima Visage

    Anima Visage

    Health
    +400
    Armor
    +20
    MagicResist
    +20
    Heal 3.5% max Health every second.

    Blacksmith's Gloves

    Blacksmith's Gloves

    Health
    +200
    CritChance
    +30
    Each round: Equip 2 random Ornn Artifacts.

    [Consumes 3 item slots.]

    Blighting Jewel

    Blighting Jewel

    AP
    +40
    Mana
    +15
    Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.

    Corrupt Vampiric Scepter

    Corrupt Vampiric Scepter

    AS
    +60%
    Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.

    The holder cannot cast their Ability or gain Mana.

    Death's Defiance

    Death's Defiance

    AD
    +10%
    Armor
    +30
    AS
    +25%
    50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

    [Unique - only 1 per champion]

    Deathfire Grasp

    Deathfire Grasp

    AP
    +30
    Mana
    +15
    Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

    Determined Investor

    Determined Investor

    Health
    +150
    After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and Gold 5 gold.

    Diamond Hands

    Diamond Hands

    AP
    +25
    Health
    +200
    Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant Gold 1 gold.

    [Unique - only 1 per champion]

    Eternal Winter

    Eternal Winter

    Health
    +200
    Armor
    +20
    Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).

    [Unique - only 1 per champion]
    Chill: reduce Attack Speed
    Stun: cannot move, attack, or cast Abilities

    Fishbones

    Fishbones

    AD
    +20%
    AS
    +50%
    Doubles the holder's attack range, and causes each of their attacks to target a random enemy.

    Forbidden Idol

    Forbidden Idol

    Health
    +200
    Armor
    +25
    MagicResist
    +25
    Shields have 50% of their value converted to max Health instead.

    Gambler's Blade

    Gambler's Blade

    AP
    +10
    AS
    +35%
    Grant 1% bonus Attack Speed per Gold gold in your bank (up to Gold 30 gold).

    Each attack has a 5% chance to drop Gold 1 gold.

    [Unique - only 1 per champion]
    Gold generated this game:

    Gold Collector

    Gold Collector

    AD
    +25%
    CritChance
    +30
    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop Gold 1 gold.

    Gold Collected: g
    [Unique - only 1 per champion]

    Horizon Focus

    Horizon Focus

    Health
    +250
    Mana
    +15
    Armor
    +20
    MagicResist
    +20
    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    Hullcrusher

    Hullcrusher

    Armor
    +35
    MagicResist
    +35
    Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.

    Infinity Force

    Infinity Force

    AD
    +25%
    AP
    +25
    Health
    +250
    Mana
    +25
    Armor
    +25
    MagicResist
    +25
    AS
    +25%
    Tons of EVERYTHING!

    Innervating Locket

    Innervating Locket

    Health
    +150
    Mana
    +15
    The holder gains 2% of their total Mana whenever they're hit by an attack.

    Each cast restores 20% of the holder's max Health over 3 seconds.

    Lich Bane

    Lich Bane

    AP
    +30
    AS
    +30%
    The holder's first attack after each Ability cast deals bonus magic damage.

    Damage increases based on Stage.

    Lightshield Crest

    Lightshield Crest

    Armor
    +55
    MagicResist
    +55
    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

    On death grants this shield to all allies.

    Luden's Tempest

    Luden's Tempest

    AD
    +45%
    AP
    +45
    100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

    Manazane

    Manazane

    AD
    +15%
    AP
    +10
    Mana
    +15
    AS
    +15%
    After casting the first time in combat, gain 120 Mana over 5 seconds.

    [Unique - only 1 per champion]

    Mittens

    Mittens

    AS
    +60%
    Shrinks the holder, granting them increased movement speed and immunity to Chill.

    Chill: reduce Attack Speed

    Mogul's Mail

    Mogul's Mail

    Health
    +100
    Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times.

    At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 8 seconds.

    Gold generated this game:
    [Unique - only 1 per champion]

    Needlessly Big Gem

    Needlessly Big Gem

    Health
    +250
    Your team gains 25% Damage Amp. Each second the holder is alive, your team gains an additional 1% Damage Amp, up to a total of 25%%.

    ​​[Support item]

    Obsidian Cleaver

    Obsidian Cleaver

    Health
    +150
    Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.

    Your team gains 8% Attack Damage and 8 Ability Power.

    ​​[Support item] [Unique - only 1 per champion]
    Shred: Reduce Magic Resist
    Sunder: Reduce Armor

    Prowler's Claw

    Prowler's Claw

    AD
    +30%
    Health
    +200
    CritChance
    +50
    After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.

    Randuin's Omen

    Randuin's Omen

    Health
    +150
    Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

    ​​[Support item]

    Rapid Firecannon

    Rapid Firecannon

    AS
    +66%
    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

    Seeker's Armguard

    Seeker's Armguard

    AP
    +30
    Armor
    +30
    MagicResist
    +30
    Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.

    Silvermere Dawn

    Silvermere Dawn

    AD
    +120%
    Armor
    +50
    MagicResist
    +50
    Grants immunity to Stuns and the holder's attacks Stun the target for 0.800000011920929 seconds.

    The holder's Attack Speed is locked at 0.5.

    Sniper's Focus

    Sniper's Focus

    AD
    +15%
    AP
    +15
    AS
    +15%
    Gain %i:scaleRange% 2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.

    Spectral Cutlass

    Spectral Cutlass

    AD
    +40%
    Armor
    +40
    MagicResist
    +40
    CritChance
    +20
    Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

    Suspicious Trench Coat

    Suspicious Trench Coat

    Health
    +100
    AS
    +15%
    Once per combat at 66% Health, the holder splits into 3 copies of themself each with 25% of their max Health.

    [Unique - only 1 per champion]

    Talisman Of Ascension

    Talisman Of Ascension

    AD
    +20%
    AP
    +20
    Health
    +300
    After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

    Trickster's Glass

    Trickster's Glass

    Armor
    +10
    MagicResist
    +10
    AS
    +10%
    CritChance
    +15
    Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.

    The clone benefits from active traits

    [Unique - only 1 per champion]

    Unending Despair

    Unending Despair

    Health
    +350
    Armor
    +40
    Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

    Wit's End

    Wit's End

    MagicResist
    +30
    AS
    +30%
    Attacks deal bonus magic damage.

    Heals the holder for 35% of all magic damage dealt.

    Damage increases based on Stage.

    Zhonya's Paradox

    Zhonya's Paradox

    AP
    +40
    Armor
    +30
    MagicResist
    +30
    Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

    [Unique - only 1 per champion]

    Accomplice's Gloves

    Accomplice's Gloves

    Health
    +150
    CritChance
    +20
    Each round: Equip 2 random Support items.

    [Consumes 3 item slots.]

    Aegis of the Legion

    Aegis of the Legion

    Health
    +150
    Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds.

    ​​[Support item]

    Banshee's Veil

    Banshee's Veil

    Health
    +150
    Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.

    [Support item] [Unique - only 1 per champion]

    Chalice of Power

    Chalice of Power

    Health
    +150
    Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

    ​​[Support item]

    Knight's Vow

    Knight's Vow

    Health
    +50
    Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.

    ​​[Support item]

    Locket of the Iron Solari

    Locket of the Iron Solari

    Health
    +150
    Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

    ​​[Support item]

    Moonstone Renewer

    Moonstone Renewer

    Health
    +150
    Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.

    ​​[Support item]

    Shroud of Stillness

    Shroud of Stillness

    Health
    +150
    Combat start: Shoot a beam that 30% Mana Reaves enemies.

    Your team gains 60 Health.

    [Support item] [Unique - only 1 per champion]
    Mana Reave: increase maximum Mana until the next cast

    Spite

    Spite

    Health
    +150
    Combat start: The holder and all adjacent allies gain 15% Attack Damage and 20 Ability Power.

    When the holder dies, Stun all enemies within 2-hexes for 2 seconds.

    ​​[Support item]

    The Eternal Flame

    The Eternal Flame

    Health
    +150
    BonusDamage
    +8%
    While the holder is alive, all enemies are 33% Wounded and all allies gain 8% Damage Amp. This effect refreshes every 5 seconds.

    ​​[Support item]
    Wound: Reduces healing received

    Unstable Treasure Chest

    Unstable Treasure Chest

    Health
    +150
    When the holder dies, the 4 highest percent health allies gain a temporary completed item.

    ​​[Support item]

    Zeke's Herald

    Zeke's Herald

    Health
    +150
    Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

    ​​[Support item]

    Zephyr

    Zephyr

    Health
    +150
    Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

    Your team gains 2% Attack Speed.

    [Support item]
    [Ignores crowd control immunity.]
    [Unique - only 1 per champion]

    Anima Squad Emblem

    Anima Squad Emblem

    Mana
    +15
    The holder gains the Anima Squad trait.

    Recipe item
    +
    Recipe item
    Bastion Emblem

    Bastion Emblem

    Armor
    +20
    The holder gains the Bastion trait.
    Gain 10% of Armor and Magic Resistance as Ability Power.

    Recipe item
    +
    Recipe item
    BoomBot Emblem

    BoomBot Emblem

    Armor
    +20
    The holder gains the BoomBot trait.

    Recipe item
    +
    Recipe item
    Bruiser Emblem

    Bruiser Emblem

    Health
    +150
    BonusDamage
    +1%
    The holder gains the Bruiser trait.
    For every 240 max Health, deal 1% bonus damage as magic damage.

    Recipe item
    +
    Recipe item
    Divinicorp Emblem

    Divinicorp Emblem

    AS
    +10%
    The holder gains the Divinicorp trait.

    Recipe item
    +
    Recipe item
    Dynamo Emblem

    Dynamo Emblem

    Mana
    +15
    The holder gains the Dynamo trait.
    On cast, gain 1% Damage Amp per 10 Mana spent.

    Recipe item
    +
    Recipe item
    Executioner Emblem

    Executioner Emblem

    CritChance
    +20
    The holder gains the Executioner trait.
    Critical Strikes ignore 40% of the target's Armor and Magic Resist.

    Recipe item
    +
    Recipe item
    Exotech Emblem

    Exotech Emblem

    CritChance
    +20
    The holder gains the Exotech trait.

    Recipe item
    +
    Recipe item
    Golden Ox Emblem

    Golden Ox Emblem

    Health
    +150
    The holder gains the Golden Ox trait.

    Recipe item
    +
    Recipe item
    Marksman Emblem

    Marksman Emblem

    AD
    +10%
    The holder gains the Marksman trait.
    Dealing physical damage to an enemy reduces their Armor by 1.

    Recipe item
    +
    Recipe item
    Rapidfire Emblem

    Rapidfire Emblem

    AS
    +10%
    The holder gains the Rapidfire trait and 2 range.

    Recipe item
    +
    Recipe item
    Slayer Emblem

    Slayer Emblem

    MagicResist
    +20
    The holder gains the Slayer trait.
    Healing received is increased by 25%.

    Recipe item
    +
    Recipe item
    Strategist Emblem

    Strategist Emblem

    AD
    +10%
    The holder gains the Strategist trait and 50% of the other Strategist bonus.

    Recipe item
    +
    Recipe item
    Street Demon Emblem

    Street Demon Emblem

    AP
    +10
    The holder gains the Street Demon trait.

    Recipe item
    +
    Recipe item
    Syndicate Emblem

    Syndicate Emblem

    MagicResist
    +20
    The holder gains the Syndicate trait.

    Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.+50% Attack Speed and gain 50% max Health Shield at combat start.

    Recipe item
    +
    Recipe item
    Techie Emblem

    Techie Emblem

    AP
    +10
    The holder gains the Techie trait.
    The holder gains 15% more Ability Power from all sources.

    Recipe item
    +
    Recipe item
    Vanguard Emblem

    Vanguard Emblem

    Health
    +150
    The holder gains the Vanguard trait.
    The holder gains 150 max Health whenever they gain Shield.

    Apex-Fangs

    Apex-Fangs

    AD
    +40%
    AP
    +40
    When you damage an enemy, deal 100% of the damage to the nearest enemy as physical damage after a brief delay.

    Total Shockwave Damage This Round:

    Recommended users: Naafiri, Jhin, and Varus

    Corrupted Chassis

    Corrupted Chassis

    Health
    +200
    All Shields are 15% more effective on the holder. Every 7 seconds, siphon 10% of the owner's max Health from the current target and convert it to a Shield for 5 seconds.

    Shielding This Round:

    Recommended users: Mordekaiser, Jax, and Sejuani

    Cybercoil

    Cybercoil

    Armor
    +50
    MagicResist
    +50
    Abilities and Attacks mark enemies for 5 seconds. Heal for 10% of damage dealt to marked enemies.

    Total Healing This Round:

    Recommended users: Sejuani, Jax, and Mordekaiser

    Flux Capacitor

    Flux Capacitor

    AD
    +15%
    AS
    +25%
    Attacks store charge. At 4 charges, the next attack consumes the charges to deal 15% of the target's max health as physical damage and reduces their Armor by 10.

    Total Charge Damage This Round:

    Recommended users: Zeri and Naafiri

    Fully-Charged Flux Capacitor

    Fully-Charged Flux Capacitor

    AD
    +30%
    AS
    +50%
    Every other attack is charged, dealing 20% of the target's max health as physical damage and reduces their Armor by 15.

    Total Charge Damage This Round:

    Recommended users: Zeri and Naafiri

    Harmonized Chassis

    Harmonized Chassis

    Health
    +400
    All Shields are 100% more effective on the holder. Every second, siphon 8% of the owner's max Health from the nearest 3 enemies and convert it to a Shield for 8 seconds.

    Shielding This Round:

    Recommended users: Mordekaiser, Jax, and Sejuani

    Hijacked Cybercoil

    Hijacked Cybercoil

    Armor
    +100
    MagicResist
    +100
    Abilities and Attacks mark enemies for 10 seconds. Heal for 75% of damage dealt to marked enemies.

    Total Healing This Round:

    Recommended users: Sejuani, Jax, and Mordekaiser

    Holobow

    Holobow

    AP
    +20
    Mana
    +15
    AS
    +15%
    Attacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 40% Critical Strike Chance for 5 seconds.

    Recommended users: Varus, Jhin, and Zeri

    Hyper Fangs

    Hyper Fangs

    AD
    +30%
    AP
    +20
    When you damage an enemy, store 25% of your damage dealt to them. After 4 seconds, deal the stored damage to the target and the nearest enemy as physical damage.

    Total Shockwave Damage This Round:

    Recommended users: Naafiri, Jhin, and Varus

    Nullifier Lantern

    Nullifier Lantern

    Health
    +777
    Gain 50% health. Every 1 seconds, deal 10% of the holder's max health as magic damage to all enemies within 1-hex.

    Total Damage Dealt This Round:

    Recommended users: Jax, Mordekaiser, and Sejuani

    Pulse Silencer

    Pulse Silencer

    AD
    +44%
    CritChance
    +44
    Execute enemies below 44% Health. Abilities can critically strike. Gain 44% Critical Strike Damage.

    Total Executions This Round:

    Recommended users: Jhin and Zeri

    Pulse Stabilizer

    Pulse Stabilizer

    AD
    +35%
    CritChance
    +35
    Execute enemies below 12% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

    Total Executions This Round:

    Recommended users: Jhin and Zeri

    Repulsor Lantern

    Repulsor Lantern

    Health
    +444
    Gain 5% health. Every 3 seconds, deal 6% of the holder's max health as magic damage to all enemies within 1-hex.

    Total Damage Dealt This Round:

    Recommended users: Jax, Mordekaiser, and Sejuani

    Scoped Holobow

    Scoped Holobow

    AP
    +40
    Mana
    +30
    AS
    +20%
    Attacks that Critically Strike grant 10 bonus Mana. After casting an Ability, gain 100% Critical Strike Chance for 8 seconds.

    Recommended users: Varus, Jhin, and Zeri

    B.F. Sword

    B.F. Sword

    AD
    +10%
    +10% Attack Damage

    Chain Vest

    Chain Vest

    Armor
    +20
    +20 Armor

    Giant's Belt

    Giant's Belt

    Health
    +150
    +150 Health

    Needlessly Large Rod

    Needlessly Large Rod

    AP
    +10
    +10 Ability Power

    Negatron Cloak

    Negatron Cloak

    MagicResist
    +20
    +20 Magic Resist

    Recurve Bow

    Recurve Bow

    AS
    +10%
    +10% Attack Speed

    Sparring Gloves

    Sparring Gloves

    CritChance
    +20
    +20 Critical Strike Chance

    Spatula

    Spatula

    It must do something...

    Tear of the Goddess

    Tear of the Goddess

    Mana
    +15
    +15 Mana