champions14.3

Alistar
Attack Range

1

Golden Ox

Golden Ox

Bruiser

Bruiser

Alistar

Gold

1

Gilded Endurance

Gilded Endurance

Passive: Reduce all incoming damage by 15/20/30 (
AP
)
.
Active: Deal 240/360/600 (
AP
)
magic damage to the current target and Stun them for 2 seconds.
Dr. Mundo
Attack Range

1

Street Demon

Street Demon

Bruiser

Bruiser

Slayer

Slayer

Dr. Mundo

Gold

1

Flex On 'Em

Flex On 'Em

Passive: Gain 30% more max Health from all sources. (Bonus Health: 0)
Active: Flex, healing 108/174/280 (
Health
AP
)
Health, then deal 263/443/752 (
Health
AD
)
physical damage to the current target.
Jax
Attack Range

1

Exotech

Exotech

Bastion

Bastion

Jax

Gold

1

Ion Barrier

Ion Barrier

Gain 350/425/525 (
AP
)
Shield for 4 seconds and deal 110/165/250 (
AP
)
magic damage to adjacent enemies.
Kindred
Attack Range

4

Nitro

Nitro

Rapidfire

Rapidfire

Marksman

Marksman

Kindred

Gold

1

Rev Up

Rev Up

Fire wolf at the current target, dealing 270/404/607 (
AD
)
physical damage. Overkill damage bounces to the nearest enemy.
Kog'Maw
Attack Range

4

BoomBot

BoomBot

Rapidfire

Rapidfire

Kog'Maw

Gold

1

Fire at Will

Fire at Will

For the next 5 seconds, gain 50% Attack Speed and attacks deal 36/54/80 (
AD
)
bonus physical damage.
Morgana
Attack Range

4

Divinicorp

Divinicorp

Dynamo

Dynamo

Morgana

Gold

1

Short Circuit

Short Circuit

Hack the target and the nearest non-hacked enemy, dealing 400/600/1000 (
AP
)
magic damage over 16 seconds.
Nidalee
Attack Range

1

Nitro

Nitro

A.M.P.

A.M.P.

Nidalee

Gold

1

Charged Claws

Charged Claws

Deal 200/300/455 (
AP
)
magic damage to the current target and 75/115/170 (
AP
)
magic damage to the 2 (
AMP
)
nearest enemies. Heal 100/125/210 Health + 20/25/40 per enemy hit.
Poppy
Attack Range

1

Cyberboss

Cyberboss

Bastion

Bastion

Poppy

Gold

1

Buckler Toss

Buckler Toss

Throw a buckler at the farthest enemy within 4 hexes, dealing 164/246/369 (
Armor
AP
)
magic damage to them and 66/98/148 (
Armor
AP
)
magic damage to enemies within 1 hex
. Gain 425/500/600 (
AP
)
Shield.
Seraphine
Attack Range

4

Anima Squad

Anima Squad

Techie

Techie

Seraphine

Gold

1

Ping()

Ping()

Fire a soundwave through the current target that deals 250/375/585 (
AP
)
magic damage, reduced by 40% for each enemy hit.
Shaco
Attack Range

1

Syndicate

Syndicate

Slayer

Slayer

Shaco

Gold

1

Felony Fantastique

Felony Fantastique

Passive: Gain 16502/24752/37127% Attack Damage for each kill this game. (Kills: 0,
Sylas
Attack Range

1

Anima Squad

Anima Squad

Vanguard

Vanguard

Sylas

Gold

1

Chains of the Pack

Chains of the Pack

Gain 150/200/250 (
AP
)
max Health and deal 165/267/436 (
AP
Health
)
magic damage to the current target. If they die, gain an additional 75/100/125 Health.
Vi
Attack Range

1

Cypher

Cypher

Vanguard

Vanguard

Vi

Gold

1

Block Chain

Block Chain

Gain 373/526/766 (
AP
Health
)
Shield that rapidly decays over 4 seconds. Vi's next attack deals 275/413/619 (
AD
)
physical damage.
Zyra
Attack Range

4

Street Demon

Street Demon

Techie

Techie

Zyra

Gold

1

Stroke of Brilliance

Stroke of Brilliance

Send a large vine towards the current target, Stunning them for 1 second and dealing 290/435/660 (
AP
)
magic damage. Send a smaller vine at the nearest target that deals 145/220/330 (
AP
)
magic damage.
Darius
Attack Range

1

Syndicate

Syndicate

Bruiser

Bruiser

Darius

Gold

2

Kneecapper

Kneecapper

Heal 238/288/362 (
AP
Health
)
Health, then deal 130/195/293 (
AD
)
physical damage and 20% Sunder enemies within 1 hex for 6 seconds.
Kingpin bonus: Increase Ability range to 132/197/2954 hexes. Damage reduced by 10% per hex away. Heal 65/77/99 (
Health
)
Health for each enemy hit.

{{TFT_Keyword_Sunder}}
Ekko
Attack Range

1

Street Demon

Street Demon

Strategist

Strategist

Ekko

Gold

2

Paintover

Paintover

Heal 280/340/425 (
AP
)
Health and deal 180/270/410 (
AP
)
magic damage to the current target.
Graves
Attack Range

2

Golden Ox

Golden Ox

Executioner

Executioner

Graves

Gold

2

Buckshot of Midas

Buckshot of Midas

Passive: Attacks fire 5 projectiles in a cone that deal 18/26/39 (
AD
)
physical damage each. Graves casts every 2 attacks.
Active: Dash next to the target and quickly fire 2 empowered shells that deal 26/39/67 (
AD
AP
)
physical damage per projectile.
Illaoi
Attack Range

1

Anima Squad

Anima Squad

Bastion

Bastion

Illaoi

Gold

2

Bionic Battle Bear

Bionic Battle Bear

Heal 350/400/500 (
AP
)
Health. Deal 150/225/350 (
AP
)
magic damage the current target and 60/90/140 (
AP
)
to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.
Jhin
Attack Range

4

Exotech

Exotech

Marksman

Marksman

Dynamo

Dynamo

Jhin

Gold

2

Logic Bomb

Logic Bomb

Fire a bouncing grenade that hits four enemies, dealing 72/108/162 (
AD
)
physical damage and 20% Sundering them for 4.4 (
AP
)
seconds. The fourth bounce returns to the initial target and deals 195/293/440 (
AD
)
physical damage.
{{TFT_Keyword_Sunder}}
LeBlanc
Attack Range

4

Cypher

Cypher

Strategist

Strategist

LeBlanc

Gold

2

Data Spike

Data Spike

Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145 (
AP
)
magic damage. Every cast, send 1 more sigil.
Naafiri
Attack Range

1

Exotech

Exotech

A.M.P.

A.M.P.

Naafiri

Gold

2

Alpha Protocol

Alpha Protocol

Passive: Gain 0.15 (
AP
)
Omnivamp.
Active: Deal 143/215/322 (
AD
)
physical damage to the current target. Then, summon 3 packmates that deal 39/59/88 (
AD
)
physical damage and 1 (
AMP
)
Alphas that deal 86/129/193 (
AD
)
physical damage to the current target.
Rhaast
Attack Range

1

Divinicorp

Divinicorp

Vanguard

Vanguard

Rhaast

Gold

2

Reaping Slash

Reaping Slash

Knock the target into the air for 1.75 seconds. Over the duration, heal 220/301/427 (
AP
Health
)
Health and deal 315/473/709 (
AD
)
physical damage to the target.
Shyvana
Attack Range

1

Nitro

Nitro

Bastion

Bastion

Techie

Techie

Shyvana

Gold

2

Burnout

Burnout

First cast: Every second for the rest of combat, heal 13/21/33 (
AP
Health
)
Health and deal 25/40/63 (
AP
Health
)
magic damage to adjacent enemies.
Gain 200/270/340 (
AP
)
max Health and 10% Damage Amp.
Skarner
Attack Range

1

BoomBot

BoomBot

Vanguard

Vanguard

Skarner

Gold

2

Missile Defense

Missile Defense

Gain 325/375/450 (
AP
)
Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 1 (
attack_range
)
hexes, dealing 125/188/283 (
Armor
)
magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.
Twisted Fate
Attack Range

4

Syndicate

Syndicate

Rapidfire

Rapidfire

Twisted Fate

Gold

2

Ace High

Ace High

Passive: Gain 3 Ability Power each Attack.
Active: Throw a card at the current target and next nearest target, dealing 220/330/500 (
AP
)
magic damage.
Kingpin bonus: Throw a random special card at the current target that deals 245/365/550 (
AP
)
magic damage.Throw two special cards at two targets that deal 245/365/550 (
AP
)
magic damage: one Red and one Blue. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.
Vayne
Attack Range

4

Anima Squad

Anima Squad

Slayer

Slayer

Vayne

Gold

2

Bat Bolts

Bat Bolts

Rapidly fire 3 attacks. The first two deal 26/38/57 (
AD
)
bonus true damage, and the final attack deals 90/135/205 (
AD
)
bonus true damage.
Veigar
Attack Range

4

Cyberboss

Cyberboss

Techie

Techie

Veigar

Gold

2

Cyber Supremacy

Cyber Supremacy

Deal 320/420/560 (
AP
)
magic damage to the current target and 0 (
AP
)
magic damage to adjacent enemies
.
If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
Braum
Attack Range

1

Syndicate

Syndicate

Vanguard

Vanguard

Braum

Gold

3

Protection Racket

Protection Racket

Gain 460/553/725 (
AP
Health
)
Shield for 4 seconds. When it breaks, deal 100/150/240 (
AP
)
magic damage to the 3 closest enemies and Chill them for 3 seconds.
Kingpin bonus: Gain 3080 Armor and Magic Resist. Every 42 seconds, Braum's next attack deals 185/303/475 (
Armor
MR
Health
)
bonus magic damage.

{{TFT_Keyword_Chill}}
Draven
Attack Range

4

Cypher

Cypher

Rapidfire

Rapidfire

Draven

Gold

3

Cache Hack

Cache Hack

Hurl two massive axes at the most enemies in a line, dealing 226/339/545 (
AD
AP
)
physical damage before returning. Damage is reduced by 20% for each enemy hit.
Elise
Attack Range

4

Nitro

Nitro

Dynamo

Dynamo

Elise

Gold

3

Fire on all Cylinders

Fire on all Cylinders

Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/125 (
AP
)
magic damage and reducing Magic Resist by 5 for the rest of combat.
Fiddlesticks
Attack Range

2

BoomBot

BoomBot

Techie

Techie

Fiddlesticks

Gold

3

3RR0R

3RR0R

For 3 seconds, tether to the closest 3 enemies, dealing 190/285/445 (
AP
)
magic damage per second split between them. Tethers apply 20% Shred and heal Fiddlesticks for 15% of the damage dealt.
{{TFT_Keyword_Shred}}
Galio
Attack Range

1

Cypher

Cypher

Bastion

Bastion

Galio

Gold

3

Stonewall

Stonewall

Gain 0.55/0.55/0.6 (
AP
)
Durability for 3 seconds. Afterwards, heal 425/500/600 (
AP
)
Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 (
AP
)
magic damage and Stuns for 3 seconds.
Gragas
Attack Range

1

Divinicorp

Divinicorp

Bruiser

Bruiser

Gragas

Gold

3

Corporate Mixer

Corporate Mixer

Heal 385/478/655 (
Health
AP
)
Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 (
AP
)
magic damage to enemies within 1 hex.
Jarvan IV
Attack Range

1

Golden Ox

Golden Ox

Vanguard

Vanguard

Slayer

Slayer

Jarvan IV

Gold

3

Half-Moon Sweep

Half-Moon Sweep

Strike the most enemies in a semi-circle, gaining 300/350/400 (
AP
)
Shield for 4 seconds plus 30/50/80 (
AP
)
per enemy hit. Deal 168/252/378 (
AD
)
physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Jinx
Attack Range

4

Street Demon

Street Demon

Marksman

Marksman

Jinx

Gold

3

Rampant Vandalism

Rampant Vandalism

Fire 82/120/191 rockets at random enemies within 2 hexes of the current target. Each rocket deals 92/141/226 (
AD
)
physical damage. Each cast fires an additional rocket.
Mordekaiser
Attack Range

1

Exotech

Exotech

Bruiser

Bruiser

Techie

Techie

Mordekaiser

Gold

3

Antivirus

Antivirus

Gain 475/525/700 (
AP
)
Shield for 4 seconds. Slam the current target, dealing 200/300/500 (
AP
)
magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.
Rengar
Attack Range

1

Street Demon

Street Demon

Executioner

Executioner

Rengar

Gold

3

Freestyle

Freestyle

Heal 140/145/150 (
AP
)
Health and leap to the lowest Health enemy in 144/215/321 hexes, dealing 142/213/319 (
AD
)
physical damage. Then, strike 2 times, each dealing 113/170/255 (
AD
)
physical damage.
Each cast increases leap range by 1 hex.
Senna
Attack Range

4

Divinicorp

Divinicorp

Slayer

Slayer

Senna

Gold

3

Ion Beam

Ion Beam

Passive: Attacks deal 37/54/80 (
AD
)
physical damage to enemies adjacent to the target.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
AD
)
physical damage to enemies hit.
Varus
Attack Range

4

Exotech

Exotech

Executioner

Executioner

Varus

Gold

3

Malware Chain

Malware Chain

Fire a chain that deals 200/300/480 (
AP
)
magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 (
AP
)
magic damage to each.
Yuumi
Attack Range

4

Anima Squad

Anima Squad

A.M.P.

A.M.P.

Strategist

Strategist

Yuumi

Gold

3

Yuum.AI

Yuum.AI

Passive: Gain 3 (
AMP
)
Mana every second.
Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/235 (
AP
)
magic damage to the current target and 60/90/140 (
AP
)
to the other, marking both of them. If they're already marked, deal 190% damage.
Annie
Attack Range

4

Golden Ox

Golden Ox

A.M.P.

A.M.P.

Annie

Gold

4

Goldilocks

Goldilocks

Throw a fireball at the current target that deals 230/345/1200 (
AP
)
magic damage and 2 (
AMP
)
mini-fireballs split between the target and 2 nearby enemies that deal 45/68/300 (
AP
)
magic damage each.
Every 4 casts, instead, summon Tibbers (
AP
AMP
)
next to the current target, dealing 270/405/1215 (
AP
)
magic damage to enemies within 1 hex.
Aphelios
Attack Range

4

Golden Ox

Golden Ox

Marksman

Marksman

Aphelios

Gold

4

Moonlight Vigil

Moonlight Vigil

Fire a moon blast at the largest group of enemies that deals 159/238/951 (
AD
AP
)
physical damage to enemies within 2 hexes.
Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 8 attacks and deal 6.93/10/142 (
AD
)
bonus physical damage each.
Brand
Attack Range

4

Street Demon

Street Demon

Techie

Techie

Brand

Gold

4

Paint Bomb

Paint Bomb

Throw a paint bomb at the largest group of enemies within 1 (
attack_range
)
hexes, dealing 260/390/1500 (
AP
)
magic damage to enemies within 1 hex and 100/150/600 (
AP
)
magic damage to the nearest 4 enemies.
Cho'Gath
Attack Range

1

BoomBot

BoomBot

Bruiser

Bruiser

Cho'Gath

Gold

4

Sonic Scream

Sonic Scream

Fire a disorienting sound blast in a cone, dealing 130/204/1597 (
AP
Health
)
magic damage. Gain 290/496/2995 (
AP
Health
)
max Health, get bigger, and increase the size of future sound blasts.
Leona
Attack Range

1

Anima Squad

Anima Squad

Vanguard

Vanguard

Leona

Gold

4

Solar Flare

Solar Flare

Gain 0.55/0.6/0.9 (
AP
)
Durability for 4 seconds. Deal 100/150/2000 (
AP
)
magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 8.4/13/90 (
MR
)
bonus magic damage from allies' attacks for 4/4/10 seconds.
Miss Fortune
Attack Range

4

Syndicate

Syndicate

Dynamo

Dynamo

Miss Fortune

Gold

4

Street Sweeper

Street Sweeper

Fire 9 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 35/52/279 (
AD
)
physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.
Kingpin bonus: Fire 3 more waves. Bullets pierce enemies for 33% damage.
Neeko
Attack Range

1

Street Demon

Street Demon

Strategist

Strategist

Neeko

Gold

4

Pop Up Mural

Pop Up Mural

Gain 380/480/1824 (
AP
Health
)
Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 (
AP
)
magic damage to enemies hit. The third pop Chills enemies for 3 seconds.
{{TFT_Keyword_Chill}}
Sejuani
Attack Range

1

Exotech

Exotech

Bastion

Bastion

Sejuani

Gold

4

Blue Screen

Blue Screen

Passive: Gain 30% more Armor and Magic Resist from all sources.
Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (
AP
)
magic damage to enemies within 3 hexes and Stun them for 3.5/4/16 seconds.
Vex
Attack Range

4

Divinicorp

Divinicorp

Executioner

Executioner

Vex

Gold

4

Retribution

Retribution

Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution's damage is converted to bonus true damage to its primary target.
Active: Send a shadow to the target, dealing 100/150/600 (
AP
)
magic damage to all enemies it passes through. The shadow then explodes, dealing 180/270/1100 (
AP
)
magic damage to the target and 100/150/600 (
AP
)
to enemies within 1 hex.
Xayah
Attack Range

4

Anima Squad

Anima Squad

Marksman

Marksman

Xayah

Gold

4

Buffer Overflow

Buffer Overflow

Impale 6 feathers into the current target that each deal 118/176/785 (
AD
)
physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 23/34/147 (
AD
)
physical damage.
Zed
Attack Range

1

Cypher

Cypher

Slayer

Slayer

Zed

Gold

4

Cutthroat Business

Cutthroat Business

Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (
AP
)
magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 138/205/795 (
AD
)
physical damage to adjacent enemies, while shadows deal 138/205/795 (
AD
)
physical damage to adjacent enemies.
Zeri
Attack Range

7

Exotech

Exotech

Rapidfire

Rapidfire

Zeri

Gold

4

Hyperthread Rush

Hyperthread Rush

Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (
AD
AS
)
as if it were Zeri, but deals 40/40/200% damage.
Echoes last 5/5/10 (
AP
)
seconds, and disappear when Zeri dies.
Ziggs
Attack Range

4

Cyberboss

Cyberboss

Strategist

Strategist

Ziggs

Gold

4

Bomberyordle

Bomberyordle

Throw a bomb that hits the most enemies in a + shapewhole row and column within Attack Range, dealing 250/375/1500 (
AP
)
magic damage to enemies within 1 hex of the center and 130/200/900 (
AP
)
magic damage to enemies further away
. If only one unit is hit, deal 100% more.
Aurora
Attack Range

4

Anima Squad

Anima Squad

Dynamo

Dynamo

Aurora

Gold

5

Pierce the Veil

Pierce the Veil

On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 0.5/1/10 (
AP
)
Attack Speed. If the swapped champion dies, return to the board.
Teleport to hit the most enemies in a line, dealing 50/90/3333 (
AP
)
to each one, plus 525/800/9999 (
AP
)
split between all enemies hit.
Aurora cannot swap places with another Aurora.
Garen
Attack Range

1

God of the Net

God of the Net

Garen

Gold

5

Banwave

Banwave

Gain 700/1000/21337 (
AP
)
Shield for 1.5/1.5/10 seconds. Deal 527/787/5430 (
AD
)
physical damage to the current target and send a wave that deals 211/315/2715 (
AD
)
physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 30 Mana.
Kobuko
Attack Range

1

Cyberboss

Cyberboss

Bruiser

Bruiser

Kobuko

Gold

5

Game Over!

Game Over!

Passive: Attacks deal 100/150/999 (
AP
)
bonus magic damage, and 50% in a one hex radius. At 50/50/90% Health, trigger 'Phase 2', then enrage for the rest of the fight, gaining 125% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 33%.
Phase 2: Gain 900/1620/11664 (
Health
)
Shield for 4/4/60 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 300/450/13370 (
AP
)
magic damage to the target and 150/225/1337 (
AP
)
magic damage to all other enemies hit.
Renekton
Attack Range

1

Overlord

Overlord

Divinicorp

Divinicorp

Bastion

Bastion

Renekton

Gold

5

Dominus

Dominus

Deal 326/499/5455 (
AD
AP
)
physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/650/30000 max Health.
First Cast: Enter frenzy mode where attacks strike twice, dealing 0.9/0.9/5 (
AD
)
total physical damage and can dash to new targets.
Second Cast: Frenzy mode now strikes thrice, dealing 1/1/6.6667 (
AD
)
total physical damage. Cannot cast again.
{{TFT_Keyword_Burn}}{{TFT_Keyword_Wound}}
Samira
Attack Range

4

Street Demon

Street Demon

A.M.P.

A.M.P.

Samira

Gold

5

Demon Trigger

Demon Trigger

Dash towards the target and fire a volley of 20 (
AMP
)
bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 3 and deals 64/95/2378 (
AD
)
physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1260/1890/47250 (
AD
)
)
.
When the volley ends, dash back to safety while dealing 355/530/7925 (
AD
)
physical damage to the current target.
For the duration of the Ability, Samira is Unstoppable and has 0.12/0.12/1 (
AP
)
Omnivamp.
Urgot
Attack Range

4

BoomBot

BoomBot

Executioner

Executioner

Urgot

Gold

5

Fear Beyond Death

Fear Beyond Death

For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 0 (
attack_range
)
hexes. Attacks also fire 3 rockets, each dealing 74/111/1585 (
AD
)
total physical damage.
Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, execute them, reel them in, and grind them into parts.
Viego
Attack Range

1

Soul Killer

Soul Killer

Golden Ox

Golden Ox

Techie

Techie

Viego

Gold

5

Holoblade

Holoblade

Passive: When units die, absorb their soul and heal 55/99/3564 (
Health
)
Health.
Active: Jump to the largest clump of enemies within 2 hexes, dealing 200/300/10000 (
AP
)
magic damage to adjacent enemies and 90/135/10000 (
AP
)
magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.
Shred: Reduce Magic Resist
Zac
Attack Range

1

Virus

Virus

Zac

Gold

5

Replicating Malware

Replicating Malware

Passive: At 10% Health, split into two copies with 50/50/100% Health.
Active: Bounce 3 times on nearby enemies. Each bounce deals 187/305/2458 (
AP
Health
)
magic damage, Stuns for 1 second, and heals Zac 80/100/2000 (
AP
)
Health.
Tibbers
Attack Range

1

Tibbers

Gold

11

Meltdown

Meltdown

Passive: Has 0 (
AMP
)
Attack Speed. Burns and Wounds adjacent enemies for 5 seconds.
{{TFT_Keyword_Burn}}{{TFT_Keyword_Wound}}