champions

Tibbers
Attack Range

1

Tibbers

Gold

11

Meltdown

Meltdown

Passive: Has 2 (
AMP
)
Attack Speed. Burns and Wounds adjacent enemies for 5 seconds.
Zac
Attack Range

1

Virus

Virus

Zac

Gold

5

Replicating Malware

Replicating Malware

Passive: At 11% Health, split into two copies with 50/50/100% Health.
Active: Bounce 3 times on nearby enemies. Each bounce deals 100/136/2130 (
AP
Health
)
magic damage, Stuns for @stunduration@ second, and heals Zac 0 (
AP
)
Health.
Viego
Attack Range

1

Soul Killer

Soul Killer

Golden Ox

Golden Ox

Techie

Techie

Viego

Gold

5

Holoblade

Holoblade

Passive: When units die, absorb their soul and heal 88/159/3565 (
Health
)
Health.
Active: Jump to the largest clump of enemies within 2 hexes, dealing 220/330/20000 (
AP
)
magic damage to adjacent enemies and 100/150/20000 (
AP
)
magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.
Shred: Reduce Magic Resist
Urgot
Attack Range

4

BoomBot

BoomBot

Executioner

Executioner

Urgot

Gold

5

Fear Beyond Death

Fear Beyond Death

For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 4 (
attack_range
)
hexes. Attacks also fire 3 rockets, each dealing 68/102/1517 (
AD
)
total physical damage.
Each cast, the first time a locked-on enemy falls beneath 16/16/95% Health, execute them, reel them in, and grind them into parts.
Samira
Attack Range

4

Street Demon

Street Demon

A.M.P.

A.M.P.

Samira

Gold

5

Demon Trigger

Demon Trigger

Dash towards the target and fire a volley of 20 (
AMP
)
bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 4 and deals 1170/1755/43875 (
AD
)
physical damage, reduced by 21% per hex distance from Samira (Total Damage: 1270/1855/44875 (
AD
)
)
.
When the volley ends, dash back to safety while dealing 6500/9750/146250 (
AD
)
physical damage to the current target.
For the duration of the Ability, Samira is Unstoppable and has 1 (
AP
)
Omnivamp.
Renekton
Attack Range

1

Overlord

Overlord

Divinicorp

Divinicorp

Bastion

Bastion

Renekton

Gold

5

Dominus

Dominus

Deal 228/337/4955 (
AD
AP
)
physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/550/30000 max Health.
First Cast: Enter frenzy mode where attacks strike twice, dealing 88/127/1243 (
AD
)
total physical damage and can dash to new targets.
Second Cast: Frenzy mode now strikes thrice, dealing 90/130/1491 (
AD
)
total physical damage. Cannot cast again.
Kobuko
Attack Range

1

Cyberboss

Cyberboss

Bruiser

Bruiser

Kobuko

Gold

5

Game Over!

Game Over!

Passive: Attacks deal 90/135/314 (
AP
)
bonus magic damage. At 35/35/90% Health, gain 700/1260/12960 (
Health
)
Shield decaying over 8 seconds, 100% Attack Speed, 21/21/100% Omnivamp, and 100 Mana.
Active: Briefly gain 61/61/100% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex2 hexes for 2 seconds. Then, slam down, dealing 0 (
AP
)
magic damage to the target and 0 (
AP
)
of the target's max Health as magic damage to all enemies hit.
Garen
Attack Range

1

God of the Net

God of the Net

Garen

Gold

5

Banwave

Banwave

Gain 700/1000/21337 (
AP
)
Shield for 2/2/10 seconds. Deal 520/780/5400 (
AD
)
physical damage to the current target and send a wave that deals 208/312/2700 (
AD
)
physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 30 Mana.
Aurora
Attack Range

4

Anima Squad

Anima Squad

Dynamo

Dynamo

Aurora

Gold

5

Pierce the Veil

Pierce the Veil

On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 1/1/10 (
AP
)
Attack Speed. If the swapped champion dies, return to the board.
Teleport to hit the most enemies in a line, dealing 50/125/3333 (
AP
)
to each one, plus 575/1000/9999 (
AP
)
split between all enemies hit.
Aurora cannot swap places with another Aurora.
Ziggs
Attack Range

4

Cyberboss

Cyberboss

Strategist

Strategist

Ziggs

Gold

4

Bomberyordle

Bomberyordle

Throw a bomb that hits the most enemies in a + shapewhole row and column within Attack Range, dealing 250/375/1500 (
AP
)
magic damage to enemies within 1 hex of the center and 130/200/900 (
AP
)
magic damage to enemies further away
. If only one unit is hit, deal 100% more.
Zeri
Attack Range

7

Exotech

Exotech

Rapidfire

Rapidfire

Zeri

Gold

4

Hyperthread Rush

Hyperthread Rush

Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (
AD
AS
)
as if it were Zeri, but deals 41/41/200% damage.
Echoes last 2/2/5 (
AP
)
seconds, and disappear when Zeri dies.
Zed
Attack Range

1

Cypher

Cypher

Slayer

Slayer

Zed

Gold

4

Cutthroat Business

Cutthroat Business

Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (
AP
)
magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 136/203/788 (
AD
)
physical damage to adjacent enemies, while shadows deal 136/203/788 (
AD
)
physical damage to adjacent enemies.
Xayah
Attack Range

4

Anima Squad

Anima Squad

Marksman

Marksman

Xayah

Gold

4

Buffer Overflow

Buffer Overflow

Impale 6 feathers into the current target that each deal 90/135/540 (
AD
)
physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 21/32/135 (
AD
)
physical damage.
Vex
Attack Range

4

Divinicorp

Divinicorp

Executioner

Executioner

Vex

Gold

4

Retribution

Retribution

Passive: Gain 16% Omnivamp. 150% of overhealing from Retribution's damage is converted to bonus true damage to its primary target.
Active: Send a shadow to the target, dealing 100/150/600 (
AP
)
magic damage to all enemies it passes through. The shadow then explodes, dealing 190/285/1100 (
AP
)
magic damage to the target and 100/150/600 (
AP
)
to enemies within 1 hex.
Sejuani
Attack Range

1

Exotech

Exotech

Bastion

Bastion

Sejuani

Gold

4

Blue Screen

Blue Screen

Passive: Gain 31% more Armor and Magic Resist from all sources.
Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (
AP
)
magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Neeko
Attack Range

1

Street Demon

Street Demon

Strategist

Strategist

Neeko

Gold

4

Pop Up Mural

Pop Up Mural

Gain 87/131/1820 (
AP
Health
)
Shield for 4 seconds and create an expanding zone that pops three times, each dealing 0 (
AP
)
magic damage to enemies hit. The third pop Chills enemies for 3 seconds.
Miss Fortune
Attack Range

4

Syndicate

Syndicate

Dynamo

Dynamo

Miss Fortune

Gold

4

Street Sweeper

Street Sweeper

Fire 8 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 25/38/169 (
AD
)
physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.
Kingpin bonus: Fire 4 more waves. Bullets pierce enemies for 50% damage.
Leona
Attack Range

1

Anima Squad

Anima Squad

Vanguard

Vanguard

Leona

Gold

4

Solar Flare

Solar Flare

Gain 0 (
AP
)
Durability for 4 seconds. Deal 100/150/2000 (
AP
)
magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 9/13/90 (
MR
)
bonus magic damage from allies' attacks for 4/4/10 seconds.
Cho'Gath
Attack Range

1

BoomBot

BoomBot

Bruiser

Bruiser

Cho'Gath

Gold

4

Sonic Scream

Sonic Scream

Fire a disorienting sound blast in a cone, dealing 100/150/1500 (
AP
Health
)
magic damage. Gain
Brand
Attack Range

4

Street Demon

Street Demon

Techie

Techie

Brand

Gold

4

Paint Bomb

Paint Bomb

Throw a paint bomb at the largest group of enemies within 4 (
attack_range
)
hexes, dealing 0 (
AP
)
magic damage to enemies within 1 hex and 0 (
AP
)
magic damage to the nearest 4 enemies.
Aphelios
Attack Range

4

Golden Ox

Golden Ox

Marksman

Marksman

Aphelios

Gold

4

Moonlight Vigil

Moonlight Vigil

Fire a moon blast at the largest group of enemies that deals 159/238/951 (
AD
AP
)
physical damage to enemies within 2 hexes.
Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal 5/7/71 (
AD
)
bonus physical damage each.
Annie
Attack Range

4

Golden Ox

Golden Ox

A.M.P.

A.M.P.

Annie

Gold

4

Goldilocks

Goldilocks

Throw a fireball at the current target that deals 210/315/1200 (
AP
)
magic damage and 3 (
AMP
)
mini-fireballs split between the target and 2 nearby enemies that deal 30/45/240 (
AP
)
magic damage each.
Every 4 casts, instead, summon Tibbers (
AP
AMP
)
next to the current target, dealing 270/405/1215 (
AP
)
magic damage to enemies within 1 hex.
Yuumi
Attack Range

4

Anima Squad

Anima Squad

A.M.P.

A.M.P.

Strategist

Strategist

Yuumi

Gold

3

Yuum.AI

Yuum.AI

Passive: Gain 4 (
AMP
)
Mana every second.
Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 95/145/220 (
AP
)
magic damage to the current target and 95/145/220 (
AP
)
to the other, marking both of them. If they're already marked, deal 175% damage.
Varus
Attack Range

4

Exotech

Exotech

Executioner

Executioner

Varus

Gold

3

Malware Chain

Malware Chain

Fire a chain that deals 200/300/480 (
AP
)
magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 (
AP
)
magic damage to each.
Senna
Attack Range

4

Divinicorp

Divinicorp

Slayer

Slayer

Senna

Gold

3

Ion Beam

Ion Beam

Passive: Attacks deal 55/82/122 (
AD
)
physical damage to enemies adjacent to the target.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
AD
)
physical damage to enemies hit.
Rengar
Attack Range

1

Street Demon

Street Demon

Executioner

Executioner

Rengar

Gold

3

Freestyle

Freestyle

Heal 160/180/210 (
AP
)
Health and leap to the lowest Health enemy in 2 hexes, dealing 163/244/366 (
AD
)
physical damage. Then, strike 2 times, each dealing 117/176/264 (
AD
)
physical damage.
Each cast increases leap range by 1 hex.
Mordekaiser
Attack Range

1

Exotech

Exotech

Bruiser

Bruiser

Techie

Techie

Mordekaiser

Gold

3

Antivirus

Antivirus

Gain 0 (
AP
)
Shield for 4 seconds. Slam the current target, dealing 0 (
AP
)
magic damage in a 2-hex line and Stun all enemies hit for 2 seconds.
Jinx
Attack Range

4

Street Demon

Street Demon

Marksman

Marksman

Jinx

Gold

3

Rampant Vandalism

Rampant Vandalism

Fire @ModifiedRockets@ rockets at random enemies within 2 hexes of the current target. Each rocket deals 92/102/123 (
AD
)
physical damage. Each cast fires an additional rocket.
Jarvan IV
Attack Range

1

Golden Ox

Golden Ox

Vanguard

Vanguard

Slayer

Slayer

Jarvan IV

Gold

3

Half-Moon Sweep

Half-Moon Sweep

Strike the most enemies in a semi-circle, gaining 270/300/350 (
AP
)
Shield for 4 seconds plus 30/50/80 (
AP
)
per enemy hit. Deal 100/150/225 (
AD
)
physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Gragas
Attack Range

1

Divinicorp

Divinicorp

Bruiser

Bruiser

Gragas

Gold

3

Corporate Mixer

Corporate Mixer

Heal 386/479/656 (
Health
AP
)
Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 (
AP
)
magic damage to enemies within 1 hex.
Galio
Attack Range

1

Cypher

Cypher

Bastion

Bastion

Galio

Gold

3

Stonewall

Stonewall

Gain 1 (
AP
)
Durability for 3 seconds. Afterwards, heal 425/500/600 (
AP
)
Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 (
AP
)
magic damage and Stuns for 2 seconds.
Fiddlesticks
Attack Range

2

BoomBot

BoomBot

Techie

Techie

Fiddlesticks

Gold

3

3RR0R

3RR0R

For 3 seconds, tether to the closest 3 enemies, dealing 190/285/445 (
AP
)
magic damage per second split between them. Tethers apply 21% Shred and heal Fiddlesticks for 16% of the damage dealt.
Elise
Attack Range

4

Nitro

Nitro

Dynamo

Dynamo

Elise

Gold

3

Fire on all Cylinders

Fire on all Cylinders

Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 0 (
AP
)
magic damage and reducing Magic Resist by 5 for the rest of combat.
Draven
Attack Range

4

Cypher

Cypher

Rapidfire

Rapidfire

Draven

Gold

3

Cache Hack

Cache Hack

Hurl two massive axes at the most enemies in a line, dealing 227/340/546 (
AD
AP
)
physical damage before returning. Damage is reduced by 21% for each enemy hit.
Braum
Attack Range

1

Syndicate

Syndicate

Vanguard

Vanguard

Braum

Gold

3

Protection Racket

Protection Racket

Gain 381/410/467 (
AP
Health
)
Shield for 4 seconds. When it breaks, deal 100/150/240 (
AP
)
magic damage to the 3 closest enemies and Chill them for 3 seconds.
Kingpin bonus: Gain 30100 Armor and Magic Resist. Every 42 seconds, Braum's next attack deals 88/156/278 (
Armor
MR
Health
)
bonus magic damage.

Veigar
Attack Range

4

Cyberboss

Cyberboss

Techie

Techie

Veigar

Gold

2

Cyber Supremacy

Cyber Supremacy

Deal 320/420/560 (
AP
)
magic damage to the current target and 0 (
AP
)
magic damage to adjacent enemies
.
If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 41% true damage.
Vayne
Attack Range

4

Anima Squad

Anima Squad

Slayer

Slayer

Vayne

Gold

2

Bat Bolts

Bat Bolts

Rapidly fire 3 attacks. The first two deal 25/38/57 (
AD
)
bonus true damage, and the final attack deals 27/40/58 (
AD
)
bonus true damage.
Twisted Fate
Attack Range

4

Syndicate

Syndicate

Rapidfire

Rapidfire

Twisted Fate

Gold

2

Ace High

Ace High

Passive: Gain 2 Ability Power each Attack.
Active: Throw a card at the current target and next nearest target, dealing 0 (
AP
)
magic damage.
Kingpin bonus: Throw a random special card at the current target that deals 0 (
AP
)
magic damage.Throw all three special cards at three nearby enemies. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.
Skarner
Attack Range

1

BoomBot

BoomBot

Vanguard

Vanguard

Skarner

Gold

2

Missile Defense

Missile Defense

Gain 0 (
AP
)
Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 1 (
attack_range
)
hexes, dealing 400/488/625 (
Armor
)
magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.
Shyvana
Attack Range

1

Nitro

Nitro

Bastion

Bastion

Techie

Techie

Shyvana

Gold

2

Burnout

Burnout

First cast: Every second for the rest of combat, heal 7/9/12 (
AP
Health
)
Health and deal 19/28/42 (
AP
Health
)
magic damage to adjacent enemies.
Gain 0 (
AP
)
max Health and 11% Damage Amp.
Rhaast
Attack Range

1

Divinicorp

Divinicorp

Vanguard

Vanguard

Rhaast

Gold

2

Reaping Slash

Reaping Slash

Knock the target into the air for 2 seconds. Over the duration, heal 155/183/213 (
AP
Health
)
Health and deal 0/0/0 (
AD
)
physical damage to the target.
Naafiri
Attack Range

1

Exotech

Exotech

A.M.P.

A.M.P.

Naafiri

Gold

2

Alpha Protocol

Alpha Protocol

Passive: Gain 0 (
AP
)
Omnivamp.
Active: Deal 138/207/311 (
AD
)
physical damage to the current target. Then, summon 3 packmates that deal 52/78/117 (
AD
)
physical damage and 1 (
AMP
)
Alphas that deal 86/129/205 (
AD
)
physical damage to the current target.
LeBlanc
Attack Range

4

Cypher

Cypher

Strategist

Strategist

LeBlanc

Gold

2

Data Spike

Data Spike

Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145 (
AP
)
magic damage. Every cast, send 1 more sigil.
Jhin
Attack Range

4

Exotech

Exotech

Marksman

Marksman

Dynamo

Dynamo

Jhin

Gold

2

Logic Bomb

Logic Bomb

Fire a bouncing grenade that hits four enemies, dealing 77/115/173 (
AD
)
physical damage and 21% Sundering them for 5 (
AP
)
seconds. The fourth bounce returns to the initial target and deals 196/294/440 (
AD
)
physical damage.
Illaoi
Attack Range

1

Anima Squad

Anima Squad

Bastion

Bastion

Illaoi

Gold

2

Bionic Battle Bear

Bionic Battle Bear

Heal 350/400/500 (
AP
)
Health. Deal 150/225/350 (
AP
)
magic damage the current target and 60/90/140 (
AP
)
to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.
Graves
Attack Range

2

Golden Ox

Golden Ox

Executioner

Executioner

Graves

Gold

2

Buckshot of Midas

Buckshot of Midas

Passive: Attacks fire 5 projectiles in a cone that deal 18/27/40 (
AD
)
physical damage each. Graves casts every 2 attacks.
Active: Dash next to the target and quickly fire 2 empowered shells that deal 27/40/67 (
AD
AP
)
physical damage per projectile.
Ekko
Attack Range

1

Street Demon

Street Demon

Strategist

Strategist

Ekko

Gold

2

Paintover

Paintover

Heal 0 (
AP
)
Health and deal 180/270/410 (
AP
)
magic damage to the current target.
Darius
Attack Range

1

Syndicate

Syndicate

Bruiser

Bruiser

Darius

Gold

2

Kneecapper

Kneecapper

Heal 245/301/386 (
AP
Health
)
Health, then deal 130/195/293 (
AD
)
physical damage and 21% Sunder enemies within 1 hex for 6 seconds.
Kingpin bonus: Increase Ability range to 24 hexes. Damage reduced by 11% per hex away. Heal 65/77/99 (
Health
)
Health for each enemy hit.

Zyra
Attack Range

4

Street Demon

Street Demon

Techie

Techie

Zyra

Gold

1

Stroke of Brilliance

Stroke of Brilliance

Send a large vine towards the current target, Stunning them for 1 second and dealing 260/390/600 (
AP
)
magic damage. Send a smaller vine at the nearest target that deals 130/195/300 (
AP
)
magic damage.
Vi
Attack Range

1

Cypher

Cypher

Vanguard

Vanguard

Vi

Gold

1

Block Chain

Block Chain

Gain 282/361/470 (
AP
Health
)
Shield that rapidly decays over 4 seconds. Vi's next attack deals 275/413/619 (
AD
)
physical damage.
Sylas
Attack Range

1

Anima Squad

Anima Squad

Vanguard

Vanguard

Sylas

Gold

1

Chains of the Pack

Chains of the Pack

Gain 0 (
AP
)
max Health and deal 105/158/238 (
AP
Health
)
magic damage to the current target. If they die, gain an additional 75/100/125 Health.
Shaco
Attack Range

1

Syndicate

Syndicate

Slayer

Slayer

Shaco

Gold

1

Felony Fantastique

Felony Fantastique

Passive: Gain 2% Attack Damage for each kill this game. (Kills:
Seraphine
Attack Range

4

Anima Squad

Anima Squad

Techie

Techie

Seraphine

Gold

1

Ping()

Ping()

Fire a soundwave through the current target that deals 250/375/585 (
AP
)
magic damage, reduced by 41% for each enemy hit.
Poppy
Attack Range

1

Cyberboss

Cyberboss

Bastion

Bastion

Poppy

Gold

1

Buckler Toss

Buckler Toss

Throw a buckler at the farthest enemy within 4 hexes, dealing 125/187/279 (
Armor
AP
)
magic damage to them and 26/39/58 (
Armor
AP
)
magic damage to enemies within 1 hex
. Gain 0 (
AP
)
Shield.
Nidalee
Attack Range

1

Nitro

Nitro

A.M.P.

A.M.P.

Nidalee

Gold

1

Charged Claws

Charged Claws

Deal 200/300/455 (
AP
)
magic damage to the current target and 75/115/170 (
AP
)
magic damage to the 2 (
AMP
)
nearest enemies. Heal 100/125/210 Health + 20/25/40 per enemy hit.
Morgana
Attack Range

4

Divinicorp

Divinicorp

Dynamo

Dynamo

Morgana

Gold

1

Short Circuit

Short Circuit

Hack the target and the nearest non-hacked enemy, dealing 220/330/550 (
AP
)
magic damage over 10 seconds.
Kog'Maw
Attack Range

4

BoomBot

BoomBot

Rapidfire

Rapidfire

Kog'Maw

Gold

1

Fire at Will

Fire at Will

For the next 5 seconds, gain 50% Attack Speed and attacks deal 30/35/41 (
AD
)
bonus physical damage.
Kindred
Attack Range

4

Nitro

Nitro

Rapidfire

Rapidfire

Marksman

Marksman

Kindred

Gold

1

Rev Up

Rev Up

Fire wolf at the current target, dealing 270/280/295 (
AD
)
physical damage. Overkill damage bounces to the nearest enemy.
Jax
Attack Range

1

Exotech

Exotech

Bastion

Bastion

Jax

Gold

1

Ion Barrier

Ion Barrier

Gain 350/425/525 (
AP
)
Shield for 4 seconds and deal 110/165/250 (
AP
)
magic damage to adjacent enemies.
Dr. Mundo
Attack Range

1

Street Demon

Street Demon

Bruiser

Bruiser

Slayer

Slayer

Dr. Mundo

Gold

1

Flex On 'Em

Flex On 'Em

Passive: Gain 31% more max Health from all sources. (Bonus Health:
Alistar
Attack Range

1

Golden Ox

Golden Ox

Bruiser

Bruiser

Alistar

Gold

1

Gilded Endurance

Gilded Endurance

Passive: Reduce all incoming damage by 0 (
AP
)
.
Active: Deal 200/300/450 (
AP
)
magic damage to the current target and Stun them for 2 seconds.